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Identity, Culture, and Language Teaching.


Two groups of students were formed: In the first group the new vocabulary was introduced without any explanations and additional information, only translation and the pictures were used. Here the experiment is described and a set of lessons is given.

In the second group new words were introduced by andrel methods brainstorming, explanation, games. It covers the problems of using games and role-play in the modern time, osihologie the notion what games and role-play is, and how it is formed, presents the various types of games and role-play, presents the classification of games and andre.

The goal of the research was to study the peculiarities of using games and role-play as one of the methods of enriching students’ vocabulary in language classes. The paper contains a lot of scholarly information about the investigated issue and includes a lot of examples selected from the books, literature.


Iasi, Policorm,p. The first chapter deals with the psycho – pedagogical cosmovick of the students of different age group primary, gymnasium, and lyceum.

The approach to the problem comprises the different methods such as analysis, synthesis, generalization and comparison. Gloria, Cluj Napoca,p. II, Bucuresti,p. The necessary theoretical material was collected; the classification of games and role-play was carried out. Newbury House Publishers,P.

Professor Dr. Dan POTOLEA, University of Bucharest, Romania

State University of Continuing Education 61 page The research in this Graduation Paper offers a careful study of games and role-play and the ways of using and applying them in process of teaching. All the methods in this or that way find the reflection in all the parts of the paper. Cambridge University Press,p. The scientific method of the research is the experiment.

Simulation, gaming and language learning, New York: Approach through drama and ethnography. The third chapter contains the classification of games and an algorithm of applying pishologie is given, the fourth chapter deals with the practical application of role-play and games in teaching English to different age group.


A practical manual for group facilitators.

andrei cosmovici psihologie scolara pdf converter

Simulation, gaming and language learning. Schiop V, Verza E. In conclusions the author emphasis the results that carried out the research.

McGran Hill,P. It puts the stress on the fact that it is the most important to use games and role-play as a method of enriching students’ vocabulary at the English lesson. The students in both groups were of the same agenumber of the students in both groups is 15,and the level andreei the students’ knowledge in each pair of students was identical.

The paper discloses the main reason why games and role-play must be applied in the process of enriching students’ vocabulary. Results showed that learning vocabulary through games and role-play are effctive and interesting. Coemovici second chapter deals with the psycho-pedogogical peculiarities of games and role-play.

Newbury House Publishers, Inc. Andrei Cosmovici, Luminita Iacob.

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